• Develop fine art skills and an aesthetic foundation, while building skill sets in 2D computer graphics, scripting, 3D modeling, animation, texture, and lighting

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Game Development Bachelor of Applied Science

Overview

Program Overview

The Game Development Bachelor's of Applied Science degree program prepares students for a career in the interactive entertainment industry in as few as 32 months.

The Game Development degree program is an intensive practical and theoretical training program that prepares students to become successful in today’s game development industry. Students attending this program have the opportunity to learn both the technical and creative components of fine arts as well as the essential business principles of the entertainment industry.

 

Degree Progression

Each academic year you'll be immersed in project-based, hands-on courses while gradually accruing your general education requirements.

Freshmen Year: Principles of Game Design, Introduction to Game Development, English Composition, College Mathematics, Programming for Games

Sophomore Year: Game Development 1 & 2, Logic and Math for Games, Environmental Science, Psychology, Game Stories and Characters

Junior Year: Game Development 3 & 4, Multiplayer Game Design and Technology, Modern and Contemporary Art, US History, Audio for Game Development

Senior Year: Level and Entertainment Design, Animation for Games, Game Feel and Juice, Literature, Game Development Capstone, Portfolio

 

Qualification

Bachelor's of Applied Science in Game Development

  • Emeryville, CA
  • San Jose, CA

Skills

Technical and Professional Skills

  • Architectural/Interior Visualization
  • Science and Medical Simulation
  • Virtual Reality
  • Forensic Visualization
  • 2D Computer Graphics
  • 3D Modeling
  • Animation
  • Texture and Lighting
  • Characters, Props, and Environments
  • Professional Life Skills

Your Learning Experience

  • A common core curriculum providing you with instruction in digital media literacy and 21st century design.
  • Develop fine art skills and an aesthetic foundation.
  • Design and develop a game level through group work that simulate professional pipeline production techniques.
  • Be part of a team that nurtures your talents, and encourages you to reach your learning potential.
  • Practical training in game design and development paired with guided development such as critical thinking, résumé writing, and job interview practice.
  • Create a series of projects and assets throughout the program specially developed to demonstrate knowledge to prospective employers.

Careers

Career Options

  • Game Designer
  • Game Programmer
  • Level Designer
  • Technical Artist
  • Full-Stack Developer
  • VR Developer
  • 3D Artist
  • 3D Animator
  • Technical Director
  • Project Manager
  • Creative Director
  • Education Designer
  • Game Networking Engineer
  • Game Producer
  • Interface Designer
  • UI/UX Designer
  • Game Engine Programmer
  • 3D Modeler
  • Mobile Game Developer
  • VFX Artist
  • Game Writer/Author

Key facts

  • DURATION(S):

    32 Months

  • INTAKES:

    Jul 2017

    Sep 2017

  • NEXT INTAKE:

    Enroll By: 10 Jul 2017

    Start Date: 10 Jul 2017

    End Date: 25 Apr 2020

  • COURSE TYPE:

    Bachelor

Entry requirements

For entry requirements, please see our Admissions section.

Fees and Payments

 Tuition: $80,000.00
Estimated Cost of Textbooks: $1,000.00
Technology Fee: $2,396.00
California STRF Assessment: $0.00

Total:

$83,396.00

Class Schedule

Class sizes are limited to maximize individual attention. Please refer to the campus catalog for specific class times or contact the campus to determine class time availability. Not all class times are offered every semester. Students also attend practical lab sessions, and these hours are scheduled on an individual basis during hours of school operation, and the maximum number of students is based on the number of available stations. Extra lab time may be reserved without additional charge, subject to availability. Students may also be required to attend seminars/workshops for specific courses. Please refer to the Workshop Component section in the course catalog for details.

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