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Entertainment Business

Associate of Applied Science in Entertainment Business

START YOUR JOURNEY IN ENTERTAINMENT BUSINESS
SAE Entertainment Business Students
Available at
SAE Institute Atlanta, SAE Institute Chicago, SAE Institute Nashville
Tuition & Fees
Associate of Applied Science in Entertainment Business
Domestic Tuition & Fees

Atlanta Campus – $35,648.00

Chicago Campus – $34,688.00

Nashville Campus – $33,728.00

Please refer to the current catalog for official information and details regarding tuition and fees.

Associate of Applied Science in Entertainment Business
International Tuition & Fees

Atlanta Campus – $35,648.00

Chicago Campus – $34,688.00

Nashville Campus – $33,728.00

Please refer to the current catalog for official information and details regarding tuition and fees.

Duration(s)
16 Months
19 Months (ATL)
Associate of Applied Science in Entertainment Business
Course Durations
16 Months
19 Months (ATL)
Start Date(s)
SAE Institute Atlanta
  • May 20th, 2024

  • July 1, 2024

SAE Institute Chicago
  • May 20th, 2024

  • July 1, 2024

SAE Institute Nashville
  • May 20th, 2024

  • July 1, 2024

Associate of Applied Science in Entertainment Business
Start Dates
SAE Institute Atlanta
  • May 20th, 2024

  • July 1, 2024

SAE Institute Chicago
  • May 20th, 2024

  • July 1, 2024

SAE Institute Nashville
  • May 20th, 2024

  • July 1, 2024

Entry Requirements
Associate of Applied Science in Entertainment Business
Domestic Entry Requirements
Domestic students must meet the following criteria:
Entrance exam; AND
Provide government-issued photo identification; AND
Provide proof of graduation; AND
Be a U.S. citizen or eligible non-citizen, or provide proof of appropriate student visa; AND
Be at least 17 years old.
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Associate of Applied Science in Entertainment Business
International Entry Requirements
International students must meet the following criteria:
Entrance exam; AND
Provide a copy of your passport; AND
Provide foreign secondary school transcripts equivalent an accredited U.S. High School Diploma; AND
Meet visa requirements for an M1 or F1 visa; AND
Financial support.
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The entertainment industry is one of the most exciting industries to be a part of and offers a wide range of employment opportunities for talented, passionate people like you.

Our program is designed to equip you with the knowledge and skills needed to be on the front lines of the music, film, and entertainment industry.

YOUR CAREER IN ENTERTAINMENT BUSINESS BEGINS NOW

SAE Entertainment Business Students
Gain technical and professional skills We prepare our students to go from the classroom to the workplace with the skills they need to succeed.
Collaborate with experts Learn from industry professionals, collaborate with creative peers and extend your network through our global reach.
Varied curriculum Learn about entertainment management, entrepreneurship, intellectual property rights, distribution, contemporary media production in video, audio, web, and graphic design, and much more.
Gain a foundation in design and video Our program will equip you with practical contemporary media production skills in video, audio, web, and graphic design.

THIS ENTERTAINMENT BUSINESS COURSE COVERS:

Management and Entrepreneurship Marketing and Social Media Survey of the Entertainment Industry Introduction to Entertainment Law Media Production

Course Structure

The Associate of Applied Science in Entertainment Business program consists of 16 courses taken in 16 or 19 months depending on the campus. Students enrolled full-time in the associate program take 2 courses per module with a short break between modules and semesters. Students must successfully complete 64 credit hours of core Entertainment Business, Career Preparation, and General Education courses to receive an Associate of Applied Science in Entertainment Business degree.
Required Core Courses
4 Credits

Prerequisite: None

Atlanta: All class meetings are on-ground.
All Other Campuses: All class meetings are on-ground with the exception of one asynchronous hour per week. All Campuses: All class meetings are on-ground.

This course introduces students to common business practices both in general and as they relate to the creative industries. Students will explore subjects including accounting, business planning and analysis, publishing, copyright, contracts, taxes, and royalties as they relate to entertainment industries.
4 Credit Hours

Prerequisite: None

All Campuses: All class meetings are on-ground.

This course provides students a broad-based perspective on the creative industries. Students will learn about the history, development, current state, and potential future directions of the entertainment industry, as well as the various roles and positions within them.
4 Credit Hours

Prerequisite: None

All Campuses: All class meetings are on-ground with the exception of one asynchronous hour per week.

This course provides an introduction to fundamental legal concepts, practices, and issues in entertainment business.
4 Credit Hours

Prerequisite: None

All Campuses: All class meetings are on-ground with the exception of one asynchronous hour per week.

This course will cover the creation and integration of electronic media in the entertainment industries, including planning, production, post-production, and distribution.
4 Credit Hours

Prerequisite: None

Atlanta Campus: All class meetings are on-ground with the exception of 1 asynchronous hour per week.
All Other Campuses: 7 sessions on-ground, 7 sessions online, 1 asynchronous hour per week.

This course provides students with a foundation in marketing principles, concepts, and practices as well as current social media platforms and their application in advertising, marketing, and branding within the entertainment industry.
4 Credit Hours

Prerequisite: None

Atlanta Campus: All class meetings are on-ground with the exception of 1 asynchronous hour per week.
All Other Campuses: 7 sessions on-ground, 7 sessions online, 1 asynchronous hour per week.

This course is designed to provide students with an understanding of the timeline, logistics, and legal and business factors involved in planning different kinds of entertainment business events. The course will cover strategies and tools to plan and execute events within a range of environments across the entertainment industry.
4 Credit Hours

Prerequisites: ENT100 and ENT110

Atlanta Campus: All class meetings are on-ground with the exception of 1 asynchronous hour per week.
All Other Campuses: 7 sessions on-ground, 7 sessions online, 1 asynchronous hour per week.

This course addresses advanced business structures, roles, and relationships within different segments of the entertainment industry. Emphasis is placed on new and emerging business structures, relationships, and distribution channels.
4 Credit Hours

Prerequisite: None

Atlanta Campus: All class meetings are on-ground with the exception of 1 asynchronous hour per week.
All Other Campuses: 7 sessions on-ground, 7 sessions online, 1 asynchronous hour per week.

This course introduces students to the structure of the Internet, including server systems and software, web protocols, programming languages, content management systems, databases, and general web design principles. Students will create and maintain commercial-quality web pages using contemporary web design practices and systems.
4 Credit Hours

Prerequisites: ENT100 and ENT140

Atlanta Campus: All class meetings are on-ground with the exception of 1 asynchronous hour per week.
All Other Campuses: 7 sessions on-ground, 7 sessions online, 1 asynchronous hour per week.

This course introduces students to fundamental concepts in entrepreneurship, business management, and organizational leadership as they relate to the entertainment industries. Emphasis will be placed on decision-making, ethics, communication, and business planning.
4 Credit Hours

Prerequisites: ENT140 and ENT150

Atlanta Campus: All class meetings are on-ground with the exception of 1 asynchronous hour per week.
All Other Campuses: 7 sessions on-ground, 7 sessions online, 1 asynchronous hour per week.

This course is a final culminating project for the Entertainment Business Program. In this course, students will apply principles and concepts of entertainment business to create, execute, and present a real-world entertainment business project.
4 Credit Hours

Prerequisite: Must be taken within final two semesters of program

All Campuses: All class meetings are on-ground with the exception of 1 asynchronous hour per week.

This course focuses on developing professional life skills to help students succeed and advance in industry careers. Subjects explored include personal development, networking, writing resumes and cover letters, personal marketing, negotiation, interviewing skills, working in collaborative environments, and developing an online presence
Required General Education Courses
4 Credit Hours

Prerequisite: ENG100

All Campuses: 7 sessions on-ground, 7 sessions online, 1 asynchronous hour per week.

This course explores the functions, meanings, and influences of modern and contemporary art. Emphasis will be placed on aesthetic, social, and cultural factors and their relationship to artistic expression. Students will engage with a range of theoretical perspectives for the analysis and interpretation of art.
4 Credit Hours

Prerequisites: None

All Campuses: 7 sessions on-ground, 7 sessions online, 1 asynchronous hour per week.

This course addresses communication and public speaking skills, the principles of communication theory, and how to put them into practice.
4 Credit Hours

Prerequisites: None

All Campuses: 7 sessions on-ground, 7 sessions online, 1 asynchronous hour per week.

This course develops fundamental composition skills for writing clear, coherent, and effective written prose. Coursework focuses on paragraph and essay construction, the conventions of academic writing, audience awareness, research methods, reading comprehension, critical analysis and interpretation, rhetorical persuasion, and Standard English usage.
4 Credit Hours

Prerequisites: None

All Campuses: 7 sessions on-ground, 7 sessions online, 1 asynchronous hour per week.

This course provides an overview of college-level mathematics and will cover concepts from formal logic, algebra, geometry, statistics, and probability. Emphasis will be placed on developing critical thinking and quantitative reasoning skills.
OUR INDUSTRY PARTNERS. OUR INDUSTRY PARTNERS.
We collaborate with the best in business to make sure that your course is relevant to your chosen career path and equips you with all the skills needed to enter the entertainment business.
SAE Entertainment Business Students

Career Outcomes

After completing the Entertainment Business Associate Program, graduates will be able to find entry-level opportunities for careers such as:
  • Music Director
  • Social Media Manager
  • Public Relations Consultant
  • Venue Management
  • Advertising Agent
  • And more...

Alumni Spotlights

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Nina Beard

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Callie Prince

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Course FAQs

Students carrying a full time course load should expect to devote at least 25-34 hours per week to their program of study. In addition to workshops and regular classes, students are expected to complete 2 hours of outside class preparation per class per week. All program core curriculum courses require 3 hours of supervised project/lab work per class per week in addition to the 2 hours of outside class preparation per class per week.

SAE Institute Alumni is a network of SAE graduates. When you graduate, you will have the opportunity to join the global Alumni Association as well as the USA Alumni Association.

The degree program is a more intensive course of study that includes a wider range of courses. This better prepares the graduate for success in the field.

View all FAQs
Stage

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